Melonds Texture Filtering at Heather Bradford blog

Melonds Texture Filtering. it would be great to see texture filtering and sprite filtering for 3d based games. just wanted to let you know, the desmume devs implemented high resolution rendering which can go above 4x as well as several texture filtering options. On desmume it look great in battle but not on overworld (character look distorted). It lacks the full array. also, for now, screen filtering doesn't work with opengl display, but there are plans for filtering methods that would work with both renderers and. i have plans in mind for more features (namely, some form of texture filtering), but i will draw a line as to keep the codebase not too complex. basically i tested ni no kuni for both melonds vs desmume. Bilinear and bicubic filtering would.

melonDS hires sneak peek r/emulation
from www.reddit.com

basically i tested ni no kuni for both melonds vs desmume. Bilinear and bicubic filtering would. it would be great to see texture filtering and sprite filtering for 3d based games. also, for now, screen filtering doesn't work with opengl display, but there are plans for filtering methods that would work with both renderers and. i have plans in mind for more features (namely, some form of texture filtering), but i will draw a line as to keep the codebase not too complex. just wanted to let you know, the desmume devs implemented high resolution rendering which can go above 4x as well as several texture filtering options. It lacks the full array. On desmume it look great in battle but not on overworld (character look distorted).

melonDS hires sneak peek r/emulation

Melonds Texture Filtering It lacks the full array. On desmume it look great in battle but not on overworld (character look distorted). just wanted to let you know, the desmume devs implemented high resolution rendering which can go above 4x as well as several texture filtering options. basically i tested ni no kuni for both melonds vs desmume. it would be great to see texture filtering and sprite filtering for 3d based games. It lacks the full array. Bilinear and bicubic filtering would. also, for now, screen filtering doesn't work with opengl display, but there are plans for filtering methods that would work with both renderers and. i have plans in mind for more features (namely, some form of texture filtering), but i will draw a line as to keep the codebase not too complex.

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